pub struct WindowButton<Msg: Clone> { /* private fields */ }Expand description
Button styled for compositor / window decorations.
The widget is intentionally policy-free: it paints a standard control and emits the message supplied by the caller. Forge remains responsible for deciding what that message does to the window.
Implementations§
Source§impl<Msg: Clone> WindowButton<Msg>
impl<Msg: Clone> WindowButton<Msg>
Sourcepub fn new(kind: WindowButtonKind) -> Self
pub fn new(kind: WindowButtonKind) -> Self
Create a window-decoration button of the given kind. The button is
inert (no callback) until Self::on_press is configured.
Sourcepub fn on_press_maybe(self, msg: Option<Msg>) -> Self
pub fn on_press_maybe(self, msg: Option<Msg>) -> Self
Like Self::on_press but keeps the disabled state when None
is passed — useful when the message depends on a runtime
condition (e.g. maximize is disabled for fixed-size windows).
Sourcepub fn size(self, size: f32) -> Self
pub fn size(self, size: f32) -> Self
Override the square hit-target size in logical pixels. Clamped to a 20 px floor so the button remains touchable.
Sourcepub fn focusable(self, yes: bool) -> Self
pub fn focusable(self, yes: bool) -> Self
Opt into keyboard focus traversal. Defaults to false so the
button does not steal Tab focus from window content.
pub fn preferred_size(&self, max_width: f32, canvas: &Canvas) -> (f32, f32)
pub fn paint_bounds(&self, rect: Rect) -> Rect
pub fn draw( &self, canvas: &mut Canvas, rect: Rect, focused: bool, hovered: bool, pressed: bool, )
Trait Implementations§
Source§impl<Msg: Clone + 'static> From<WindowButton<Msg>> for Element<Msg>
impl<Msg: Clone + 'static> From<WindowButton<Msg>> for Element<Msg>
Source§fn from(b: WindowButton<Msg>) -> Self
fn from(b: WindowButton<Msg>) -> Self
Auto Trait Implementations§
impl<Msg> Freeze for WindowButton<Msg>where
Msg: Freeze,
impl<Msg> RefUnwindSafe for WindowButton<Msg>where
Msg: RefUnwindSafe,
impl<Msg> Send for WindowButton<Msg>where
Msg: Send,
impl<Msg> Sync for WindowButton<Msg>where
Msg: Sync,
impl<Msg> Unpin for WindowButton<Msg>where
Msg: Unpin,
impl<Msg> UnwindSafe for WindowButton<Msg>where
Msg: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more